

In Zero Hour, the Chinese have added a mammoth helicopter (much like a flying mammoth tank) that now gives the previous American air superiority a run for its money. The three groups have three distinct playing styles, especially the terrorists who use biotoxic weapons, lightly armored forces, and do not need to worry about power plants to run their buildings. Zero Hour is an RTS based in three groups the Americans, the Chinese, and the GLA terrorists.
#COMMAND AND CONQUER GENERALS ZERO HOUR REVIEW PATCH#
I guess in the end I feel kind of mixed about it, because while still a good game, I think there’s a great game lurking underneath if a patch would only address some of the thornier issues. It contains a few little tweaks that improve the game mechanics noticeably, though some of the more basic problems with C&C:G continue to shine through. Given the little over a week that it took me to run through it all, I feel that this expansion pack is about average.

What it does offer is pretty much what you would expect from an expansion pack – more units and some new solo player missions. Command & Conquer Generals: Zero Hour reviewįor those of you who played Command and Conquer: Generals (which I guess has to be about all of you, given that this is an expansion pack), Zero Hour doesn’t bring a whole lot that’s new to the game.
